LODinize Helpv1.0

Animation-aware refinement

A LOD built from the bind pose can fail in poses the bind pose never shows. The deviation timeline measures this over your animations, and Refine with animation rebuilds the LODs taking selected poses into account.

On this page

Deviation timeline

Deviation timeline with surface and silhouette curves
The silhouette error (orange) and surface error (green) of the selected LOD for every frame. Blue bands are marked ranges.
Timeline zoomed around a peak with the heatmap showing its cause
Zoomed in on the highest peak; the heatmap in the LOD viewport shows the body part responsible.

Frame ranges

Ranges mark frames you care about — the worst moments of the animation, or poses that must look right. They are listed under Ranges with their own surface and silhouette error, and they are what the From marked ranges frame source refines for.

On the timelineResult
DragCreate a range over the dragged frames
Drag a range edgeResize it
Drag inside a rangeMove it
Ctrl+clickOne-frame range
Ctrl+Shift+clickFind the highest point within ±5 frames and create a 3-frame range around it
Ranges list
The Ranges list: start, end, length, and the error inside each range.

Refine with animation

Animation-aware refinement panel

Refine with animation rebuilds all LOD levels from the original mesh, this time taking a set of K animation poses into account. It optimises for the level selected in the LOD table.

Frame source

Frame source choices
Frame sourceWhich poses are usedTends to suit
Auto (top-K worst frames)The K frames with the highest error, measured when the LODs were generated.Animations whose error curve has clear, isolated peaks.
From marked rangesFrames inside the ranges you marked.When you know which moments matter, or want to work peak by peak.
Uniform across clipK frames spread evenly over the evaluated clips. Error curves without pronounced peaks.

These are tendencies observed on sample characters, not rules — see Examples & measurements. Trying more than one is cheap.

K poses and Surface budget

How refinement behaves

Heatmap before and after refinement
Silhouette heatmap at the same frame before and after refinement; the maximum silhouette error fell from 8.13 to 4.88.
LOD geometry before and after refinement
The same area rendered solid: after refinement the ankle and shoe keep more volume.
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