LODinize Helpv1.0

Tools & features

What each part of LODinize is for and where to find it, grouped by purpose. These pages describe the tools; for ways of combining them see Workflows & guides.

Bring content in and out
Projects, import & export
Projects, Load Mesh, Load Animation (skeleton matching, previews, file details), Export LODs, saving.
Look and measure
Viewing & inspecting
Viewports, camera, shading modes, heatmaps, playback, clips.
Deviation timeline
Error over time, zoom, frame ranges, jumping to the worst frame.
Build and improve the LODs
Generating LODs
Presets, the LOD levels and their targets, fine-tuning options and quality weights.
Animation-aware refinement
Frame source, K poses, surface/silhouette budget, frame ranges.
Selection & mask painting
Selecting triangles and UV islands, mask layers (Protect, Geometry importance, UV importance, Remove), brushes.
Textures
Texture atlas
UV layout per LOD, coverage difference, island contours, solving texture gaps, exporting the padded atlas.
Check the result in context
Performance benchmark
An animated instanced crowd using your LODs, with frame-time and per-LOD statistics.
Configure the application
Settings
Appearance, graphics, navigation, painting and highlight colours, heatmap range, performance and more.

Mouse and keyboard at a glance

WhereActionResult
3D viewportsLeft-dragOrbit the camera (both viewports move together)
Right-dragPan
Mouse wheelZoom
Deviation timelineClickJump to that frame
DragMark a frame range
Drag a range edge / bodyResize / move the range
Ctrl+clickMark a one-frame range
Ctrl+Shift+clickSnap to the highest nearby point (±5 frames) and mark a 3-frame range around it
Selection (when enabled)ClickSelect a triangle or an island (depending on mode)
Ctrl+clickAdd to the selection
Shift+dragPaint a triangle selection
Paint tabCtrl+Z / Ctrl+YUndo / redo painting
Atlas EditorMouse wheel / right-dragZoom / pan the atlas