Things that commonly surprise new users, and what to do about them.
| Symptom | What to do |
| The shading box says Textured but the mesh is grey. | Turn on Texturing in that viewport's toolbar. |
| The mouse wheel zooms too far at once. | Use one notch at a time near the mesh, or lower
Zoom sensitivity in Settings > Navigation. |
| The model is off-centre. | Right-drag to pan, or use Fit to window. |
| I docked the Atlas Editor beside the LOD Editor and want the single row of tabs back. |
Restarting LODinize restores the default layout. |
| Appearance or graphics settings have no effect. | They apply after restarting LODinize. |
| Symptom | What to do |
| A newly loaded animation does not appear in the timeline. | Tick it in the Clips list
(new clips arrive unticked), or pick it in the Clip dropdown. |
| After adding an animation, refining did not improve its poses as expected. | Run
Generate LODs again with the clip ticked, then refine. Refinement picks frames from what the
last Generate measured. |
| The maximum error in the header changes when I zoom the timeline. | The header shows the maximum of the
visible part. Zoom out fully (fit) to read the overall maximum. |
| The curve always reaches the top, even after an improvement. | The vertical axis rescales to the highest
value. Compare the numbers in the header. |
| Pressing Refine again gives the same result. | That is expected: with the same settings
the result is the same. Change the frame source, K, the budget or the marked ranges to explore. |
| The error jumped up after Generate LODs. | Generating replaces a refined LOD set with a
plain one. Refine again. |
| The first frame of a clip shows zero error. | Many clips start in the bind pose, which the LODs are built from. |
| A level shows ~ before its triangle count and - as its error. | It is not generated yet, or its target
changed. Turn on Auto-generate or click Generate LODs. |
| A level is marked LOD n *. | It was changed after Refine with animation, so it was
rebuilt without refinement. Refine again if that level matters. |
| The preset's name ends with *. | The LOD levels or options no longer match the saved preset. Use
Save preset to update it, or Save as new preset. |
| Symptom | What to do |
| My selection disappeared. | A click on empty atlas space clears it, and orbiting the camera may too. Frame
the view first, then select. |
| Magenta, orange or teal highlights stay on the mesh. | Those are hover highlights; move the pointer off the mesh
and the atlas. Colours: Highlight colours. |
| Removing a hidden part also removed something visible. | Both belong to the same island. Erase the visible part from
the mask in the Paint tab and generate again — see the guide. |
| Masks have no effect. | Check Apply mask layers in the Decimate tab and that the layer is switched on. |